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Potionfire
Role
Game Designer
Project Description
I developed a 2D Arcade-style Maze-based game for a game jam, inspired by Bomberman and centered around a witchcraft theme (made in Unreal Engine 5). In this minigame, players control a witch who must blow up mushrooms to uncover power-ups, defeat enchanted pumpkin enemies, and find the cauldron exit to escape. The game was created from scratch to completion in just two weeks, adhering to the jam's requirements for a witchcraft-themed 2D experience. I collaborated with an artist (mirandadrakeart.com) who provided all the visual assets, while I designed and implemented the gameplay mechanics, level, and overall structure.

Gameplay Demo
Potionfire Art
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